Zombie Revenge Review


For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Average
   Zombie Revenge proves once again that Sega is great at flawlessly 
bringing arcade games to home systems.  Now they just need to learn how to 
give the home versions more depth than their shallow arcade counterparts.
   The graphics in Zombie Revenge are pretty impressive.  Just think House 
of the Dead meets Dynamite Cop, and you've got a good idea of what to 
expect.  The main character models look nice, and they have lots of facial 
expressions.  There are a wide variety of environments in the game, ranging 
from a typical zombie-infested town to a moving train.  Perhaps most 
importantly of all, the zombies fly apart really well when you shoot them.  
That's very important in this kind of game.
   Zombie Revenge can be very fun when you're playing in co-op mode with a 
friend.  There's no three-players or four-player mode, but a two-player 
mode is still a lot better than no multi-player mode at all.  The two-
player mode is a lot more strategic than single-player because you can plan 
out where each of you are going to be when a particular horde of zombies 
jumps out, or how you're going to work together to beat a boss.
   Unfortunately, the fun in Zombie Revenge disappears when your friends go 
home.  When you're on your own and you don't have a friend to help you, the 
game is very dependent on whether or not you have a weapon.  You'll do just 
fine if you have a weapon, but running out of ammo usually leads to death 
before too long.  This is largely because the hand-to-hand combat in the 
game sucks.  Every move seems to take five seconds to execute, and by that 
time one of the zombies has probably already blown you away with his 
shotgun.  Since when did zombies know how to use guns, anyway?
   Somebody at Sega must have thought that they had a pretty good fighting 
engine on their hands, because they added a two-player versus mode.  Here 
again, weapons are so much more effective than hand-to-hand combat that 
it's just a matter of who can grab a weapon first.  There's not much skill 
or strategy involved in running to a corner, picking up a shotgun, and
firing at your opponent.
   It would make sense for more enemies to be released in the game if more 
than one player is in the game.  This way it's always balanced no matter 
how many people are playing.  For some reason, the amount of zombies 
released in this game is always the same no matter how many people are 
playing.  As a result, the two-player mode is easier than it should be, and 
the single-player mode is harder than it should be on the higher difficulty 
settings.
   The voice acting in Zombie Revenge is terrible, and not in a good way 
like Resident Evil.  For one thing, the in-game announcer pronounces 
bullets like "boollets," and this gets very annoying when it's repeated on 
a constant basis.  The characters also make themselves seem like easily-
confused robots with some of the dialogue.  At one point in the game, after
you've already killed plenty of zombies, the female character asks, "Is 
that a zombie?"  Of course it's a zombie!  What else could it possibly be? 
Scott Hall on another "partying" binge?
   Zombie Revenge is almost completely worthless as a single-player game.  
It's decent fun if you've got time to kill with a friend, but there are 
plenty of better multi-player games out there.

Send your thoughts on this review to jimmy@mastergamer.com

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