Rating: Crappy It's hard to believe that Yoshi's Story made it through Nintendo's so-called "high standards of quality," but it did. From the very moment you turn on the game, it becomes annoying. I literally mean the first moment you turn it on, when you hear "Nintendo" in an extremely obnoxious voice. Then you're treated to an absolutely pathetic story line (featuring the "Super Happy Fruit Tree") with some of the most annoying music of all time playing in the background. The music on the main menu and on the story screens is so annoying, I nearly became insane after listening to it for less than five minutes. It features the same annoying voice that says "Nintendo" at the start, only now the voice is singing. You have to hear it to truly understand how annoying it is, and even then it gets even worse over time since it is so repetitive. After quickly starting a game to end the God-awful menu music, you'll find that the in-game sound effects are almost as annoying as the main menu's music. Not only does Yoshi make an annoying grunting sound every single time you jump, but when you do the floating jump, he lets out a grunt that literally sounds like he's on the toilet struggling to relieve himself. Also, while most action/platform games have clever animation sequences that play when you leave the main character doing nothing for several seconds, Yoshi immediately starts singing an annoying high-pitched song that goes, "Dung, dung, dung, dung, dung, e?" over and over and over again. Indeed, this game's sound is extremely annoying to say the least. However, I could have lived with the sound turned off if the game had decent graphics and gameplay, but the fact is that the rest of the game sucks, too. The graphics are flat, grainy, 2D sprites that literally look like they were drawn using crayons. The look of the game is far from advanced and looks like it could have easily been done on the Super Nintendo. The gameplay itself is also completely 2D, but it uses the analog joystick. I'm sure it is possible to have good 2D control on the analog joystick, but it's not in this game. Instead, Yoshi's Story's control is way too loose. However, perhaps the biggest flaw the game has is that how everything is so "cutesy" and geared towards young children. The game is both extremely short and extremely easy (the actual gameplay is easy, struggling with the loose control is not). Plus, there are so many easily-accessible power-ups lying around all over the place that a freakin' monkey playing with one arm tied behind its back could beat this game. Nintendo can say whatever they want in their laughable commercials about the game's so-called "attitude," but the fact of the matter is that Yoshi's Story was specifically geared at six-year-olds who go somewhere and cry if they can't beat a game the first day they get it. What is even more sad about Yoshi's Story is how long it took for Nintendo to create it (especially considering how much it sucks).
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