Wild Arms Review


For PlayStation

Rating: Awesome
   Wild Arms is a role-play-game that unfortunately drowned in the 
Final Fantasy 7 tidal wave in terms of press coverage and hype, but the 
fact of the matter is that Wild Arms is a fantastic game that no role-play-
gamer should be without.  The game was developed by a company called Media 
Vision (which, admittedly, I never heard of before Wild Arms).  The story 
line starts out simply enough, but progresses to become one of the most 
engaging in RPG history.  The game's many towns are huge and have tons of 
people to talk to, and with the many things going on in individual 
townspeople's lives, it gives the game a much greater sense of personality.
   Each of the main enemy character's motives are thoroughly explored 
throughout the course of the game in story line sequences, and a heicarchy 
of sorts is established among the enemy characters as they interact with 
each other.  It's clear who the main bad guy is the whole time, but that 
doesn't mean that the designers of the game didn't do a masterful job of 
making you hate the other baddies.  By the time you reach the eventual 
climax with each of the main bad guys and go against them in a boss battle,
the game conveys a much greater sense of depth than if they were just 
no-name bosses that popped up out of nowhere.  The boss battles themselves 
are probably the highlights of the game (besides the plot, of course).  
They last a fairly long amount of time and provide a much greater challenge
than the bosses in FF7.
   The fighting interface is great, but I think battles happen a little too
often, particularly in certain hot-spots where it sometimes feels like you 
can't take two steps without getting into a battle.  And this gets more 
annoying as the game progresses as the non-boss battles morph from their 
original routine slug-fests to a much bigger, more time-consuming affair 
that sometimes makes every enemy feel like a mini-boss.  This is one of the
only complaints I have about Wild Arms.  Fortunately, some in-depth AI 
features allow you to sit back and let the computer handle these battles, 
which makes it very tolerable, and it's well worth it anyway to get to the 
juicy story line sequences. 
   The graphics are made up of the 2D sprites typical of RPG's in the 
pre-FF7 era, but they are very good for 2D sprites, and the 3D polygonal 
battle sequences were quite good for their time.  It's a shame there aren't
more in-game, anime-style cut-scenes like the wonderful intro, but the plot
is conveyed dramatically enough without the use of fancy graphics.  And 
last, but certainly not least, the music in the game ranges from good to 
downright incredible.  It is very arguable that Wild Arms has better music 
than FF7.
   There's been a serious shortage of great RPG's in the US market after 
the release of Final Fantasy 7, and it looks as though this trend will 
continue until Square releases more of their magical games.  While Wild 
Arms isn't quite as good as FF7 in my opinion, it is still a classic RPG in
its own right.  If you like RPG's, you should buy Wild Arms.  It's as 
simple as that.

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