Ultima 9: Ascension Review


For PC

By Contributing Writer Rob Pecknold

Rating: Awesome
   As the final chapter in the most beloved computer RPG series in history, 
there was a lot riding on the shoulders of Ultima 9: Ascension.  Thankfully, 
Richard Garriot and the rest of the developers at Origin did not fail.  
This is one of the greatest RPGs ever.
   Ultima 9 is really two completely separate experiences.  There's the 
pain and misery of the virtually unplayable game that you get out of the 
box, and there's the joy of the incredible game that's unlocked when you 
download a few patches.  
   I've got a great computer system: a Pentium 3 running at 500MHz with 
192MB of RAM and a TNT2 graphics accelerator (non-technical translation: 
it's really, really fast).  My system can handle pretty much everything I 
throw at it with ease, including Quake 3: Arena and Unreal Tournament.  
However, because Ultima 9's Direct 3D drivers were so rushed, the game was 
almost unplayable before the first patch was released.  Thankfully, the 
newest patch at ultima9.com fixes a lot of problems in the game, and 
enhances Direct 3D support to a playable level.  
   Still, it's a shame that the game wasn't tested more before its release, 
especially considering that's in been in development for five years.  It's 
also a shame that the absolute minimum you need to play this game is a 
Pentium 2 running at 266MHz with 64MB of RAM (plus 600MB of free hard drive 
space and an 8MB graphics accelerator).  That puts a lot of people out of 
the running right off the bat.
   The thing that sets Ultima 9's story apart from other RPGs is the eight 
Ultima Virtues: Humility, Honesty, Compassion, Valor, Justice, Sacrifice, 
Honor, and Spirituality.  There is a town in the world of Britannia 
representing each virtue.  For example, Britain is the city of compassion, 
but as the result of the actions of the game's main enemy (the Guardian), 
the city is lacking in compassion.  Everyone in the town is rude to each 
other, and they're actually carting off their sick people to a swamp 
outside of town.  Naturally, you have to go in and restore order.
   Another thing that you have to worry about is your karma.  You're fully 
capable of killing townspeople and doing other sinful things, but this 
gives you bad karma.  Bad karma makes people mad at you, it makes you less 
powerful, and it generally makes the game much harder.  The Virtues system 
and the karma system really helped to draw me into the world of Britannia.  
They make it seem like you really are the main character; you're not just 
moving him along a pre-determined set of events.
   Another thing that helps to give the player this feeling is the 
multitude of side quests in Ultima 9.  There seem to be hundreds of them 
throughout the game.  Most of them don't have a big effect on the main 
story line, but they make the game very non-linear and full of variety.
   Other than a few pixelated or blocky objects, everything in the world of 
Britannia is rendered beautifully and perfectly.  It's the closest anyone 
has ever gotten to making a true virtual world.  I've stopped to stare at 
scenery in Ultima 9 more times than I have in every other game I've played 
combined.
   Another awesome aspect of Ultima 9 is the sound.  Every character, AND 
THE ROCK MEANS EVERY CHARACTER, has its own spoken dialogue.  Even though 
there a quite a few repeats in the voices, that's understandable when you 
populate an entire world with talking characters.  The game's music was 
done by a full-size orchestra, and it sounds incredible.  There was 
obviously a lot of money put into the game's soundtrack and audio, and it 
was worth it.  
   The game's combat system (or lack thereof) basically conists of nothing 
more than frantically clicking the left mouse button.  It's no big deal, 
because the focus of the game is story and exploration, not combat.  It's 
also no big deal that swimming is a pain in the butt to control.  You don't 
have to swim often enough for it to be a major problem.
   Other than swimming, controlling your character is incredibly easy.  The 
right mouse button moves you around, and all you have to do to change 
direction is move the mouse.  You also control the camera system this way, 
which is a stroke of genius.  You're always in control of the camera, which 
means that you can choose the best angle for whatever it is that you're 
doing at any given moment.  This is one of the best camera systems found in
any game released in the past year.
   The five years it took to develop this game were more than worth it.  
Those five years produced a game world that really seems to be living and 
breathing, as opposed to a game world that feels like a bunch of polygons.  
The Virtues system, graphics, sound, side quests, and karma system all 
combine to create one of the most amazing RPGs ever released.  If your 
computer meets the minimum requirements mentioned above, you should 
definitely buy Ultima 9: Ascension.

Send your thoughts on this review to rob@mastergamer.com

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