Toy Commander Review


For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Awesome
   Toy Commander wasn't something that I was expecting to like, but after 
only a few short hours, the game won me over with its originality, gameplay, 
and variety of missions.
   Toy Commander's music is nice and up-beat, but it's a little too subtle 
for my tastes.  Sometimes I don't even realize that music is playing unless 
I turn the volume up or stop firing my weapons.  Still, I'll take soft and 
good music over loud and annoying music any day.  The graphics are 
disappointing at first, but if you take a good look you'll notice that all 
the rooms are incredibly detailed and littered with things that you can 
interact with.  In fact, almost everything in every room can be blown up, 
moved, or shot at in order to trigger some kind of interesting sequence.  
This includes everything from sink faucets to yogurt cans to little plastic 
sheep that ignite into flames and then blow up when you shoot them. 
   Toy Commander's control is almost perfect.  The only complaint I can 
think of is that sometimes a slight twitch of the thumb can throw you way 
off course, but even this problem disappears once you adjust to the control 
stick's sensitivity.  One notable control feature is the use of the right 
trigger button for the accelerator.  The harder you push the trigger, the 
faster your vehicle will go, and you can't hold the button all the way down 
all the time or you'll be going too fast for your own good and more than 
likely run into a wall.  
   One of the best things about Toy Commander is how the different 
scenarios are mixed up so that you'll never get bored of playing the same 
kind of scenario over and over again.  This is much more enjoyable than the 
standard formula of five times in a row for one type of scenario, then four
times for another type of scenario, and so on until you get to the final 
boss and beat the game.  The missions themselves are very fun, ranging from 
simple racing with toy cars to flying a plane while trying to blow up 
submarines.  It's also cool that you get new weapons and power-ups as you 
progress through the game.
   Playing Toy Commander with friends is even more fun than playing it 
alone.  You can play with two, three, or four players, and no matter how 
many players there are, there is almost no slowdown.  Rather than playing 
in arenas that are just barren fields with a few mountains in them like you
do in other games like Star Fox 64, Toy Commander lets you play in the 
single-player levels, which are extremely detailed and loaded with objects.  
This creates a lot of strategic games and loads of memorable matches.  It's 
a shame that there aren't any online capabilities. 
   Most people will take one look at Toy Commander and label it a kiddie 
game almost immediately.  If you're able to look past this outward 
appearance, you'll discover a thoroughly entertaining game that every 
Dreamcast owner should at least try.

Send your thoughts on this review to jimmy@mastergamer.com

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