Total Annihilation Review


For PC

Rating: Average
 Total Annihilation is a real-time strategy game that I 
bought with great anticipation, hoping that it would be even
more fun than the all-mighty Command & Conquer: Red Alert.  
Boy oh boy was I disappointed.  Graphically, Total 
Annihilation looks good, but really not that much better 
than most other real-time strategy games, and nowhere near 
as good as had been hyped.  Sound-wise, there are no clever 
voice-overs when you click on a unit to give it a command.  
Instead, you're lucky if you get a mechanical clanking noise
when the unit starts to move.  The orchestral music conveys
the sense of an epic battle, but it really sucks in 
comparison to the cooler, hipper music in Red Alert.  Total 
Annhilation has over 150 units to play with, but many of 
them are so alike another unit that the actual number of 
unique units is less than half the advertised amount.  
That's still a lot of units, but the wealth of units does 
more to confuse the player as to what he should be building 
than anything else.  The battles are slow-paced luck-fests
that are put to shame by Red Alert, and the resource 
management system just sucks.  Instead of money that is 
harvested by ore trucks, Total Annihilation automatically 
charges "energy" based on how many energy buildings you have.
This completely eliminates one major stragetic part of the 
real-time strategy game formula and is one of the biggest 
mistakes the developers made with the game.  Another mistake
was the feature of the "Commander," a single unit that each 
side starts with.  The Commander can devastate enemies with 
his big gun, and is used to construct the buildings that 
make up your base.  However, the Commander ends up being 
useless as an offensive weapon because he can be easily 
ganged up on and killed, and if that happens it's 
automatically game over.  The developers should have let the
game go on when you lose your Commander.  You would still be
at a severe disadvantage without him since you could no 
longer build any structures (as is the case when you lose 
your construction yard in Red Alert), but the game should 
still go on.  The 3D line-of-sight feature sounds good in 
the instruction book, until you realize it is just an 
annoying effect that prevents you from seeing your enemies 
until they're right in front of you.  The units move so slow
that it is nearly unbearable.  I understand that some units 
should move slower than others for the balance of the game, 
but come on!  Not that slow!  Organizing massive attacks in 
Total Annhilation is a nightmare, because your units' 
pathetic Artificial Intelligence will frequently result in 
you telling a group of units to go to a certain spot on the 
map, and then some of the units go off in one direction, 
others slowly crawl towards the destination you told them to
go, and others seem to just wander around like idiots.  If 
you want a good real-time strategy game, Total Annihilation
is not it.

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