Time Stalkers Review


For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Average
   Time Stalkers is the best Dreamcast RPG yet, beating out the not-so-
stiff competition of Evolution and Elemental Gimmick Gear.  Like Evolution, 
Time Stalkers never had much of a chance to be great thanks to its 
repetitive design and generic story.
   Time Stalkers' graphics are crisp and colorful, but the characters are 
rendered very poorly.  For example, some of them look downright goofy in 
the face, especially the main character.  There's nothing like a goofy-
looking hero to ruin the mood in an RPG.  The environments would look
excellent if they weren't plagued by pop-up and jagged edges.  The 
developers of Time Stalkers did a good job with the graphics overall, but 
it doesn't seem like they really pushed the power of the Dreamcast.
   The story gets off to a good start, but it goes downhill after the first 
half-hour or so.  Basically, you're in a fantasy world that people go to 
when they run away or get lost, and you have to save this world from evil.  
It's not the most Earth-shattering premise, but it leaves the door open for 
many possibilities, none of which are ever explored in the game.  Instead, 
the game involves running around a bunch of dungeons that appear out of 
nowhere, as well as meeting new party members who help you in your 
undefined cause.
   The evil force that you're supposed to overcome doesn't show up until 
you're 75% through the game, and even then it's not very threatening.  
Plus, the bosses that you fight in the dungeons aren't even connected with 
this higher evil, which makes the story seem even more contrived than it 
already is.  The bosses are usually just angry beasts like dragons that you 
fight for no real reason other than to exit a dungeon and move on to the 
next one.
   The dungeons are randomly-generated like Evolution's, but thankfully 
they're not just straight hallways with wallpaper in them.  The walls in 
Time Stalkers are actually textured and don't look so plain.  Some people 
think that having randomly-generated dungeons adds to the replay value of 
RPGs, but I've never been one of those people.  To me, they just make the 
dungeons have no personality because they're so generic, as opposed to the 
often skillfully-designed dungeons of games like Final Fantasy 7 and Chrono 
Trigger.  It's also unrealistic for the same cave to have a completely 
different lay-out every time you go through it.
   If you happen to die before you can exit a dungeon, you lose all of the 
items you found.  If you found a really cool sword, that's just too bad 
because chances are it won't be there the next time through.  You also lose
all the spells you've learned and all the leveling-up you've done.  At 
least when you're getting into repetitive battle after repetitive battle in 
most other RPGs, you know it's for your own good in the long run because 
your levels will be higher. 
   Time Stalkers' standard battles are actually pretty fun because they're 
quick and painless.  The game is similar to Chrono Trigger in that you 
don't switch to a completely different screen for battles; you just move 
into position and start fighting.  Time Stalkers also gives you the option 
of capturing monsters during battles.  You can release these monsters later
in order to help you out in a tough battle.
   Unlike the standard battles, the boss battles in Time Stalkers are 
poorly-designed.  The main strategy for most of the boss battles is to 
simply hit the boss with your best attack repeatedly.  There are very few 
healing items in the dungeons, so often times you won't have anything to 
heal yourself with and all you're left to do is attack and hope for good 
luck.  The thing that determines if you'll have an easy time beating a boss 
is not your skill, but how many healing fruits are created in the randomly-
generated dungeons.
   The poor story line and randomly-generated dungeons prevent this game 
from being the first good Dreamcast RPG.  You might want to rent Time 
Stalkers if the Dreamcast is your only system, but you'll need an insane 
amount of patience and willpower to sit through the entire game.

Send your thoughts on this review to jimmy@mastergamer.com

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