Tekken 3 Review


For PlayStation

Rating: Good
   I know that there are a lot of you out there who own 
Tekken 3 and love it, but that will not stop me from 
expressing my opinion of the game truthfully.  So before you
start writing me hate mail, hear me out on this one.  I 
believe that Tekken 3 is a very good fighting game.  I mean,
that's obvious.  I'm not trying to say it's not a good 
fighting game, because it is.  What I'm saying is that I 
feel Tekken 3 is not quite worth my ultimate seal of 
approval and my money that I spend so cautiously.  It does 
not deserve the "Awesome" rating.  Now let me explain why.  
The matter at the forefront of it all is innovation (or the 
lack thereof).  Tekken 2 was a huge jump over Tekken 1 in 
both graphics and gameplay, but Tekken 3 is just a tiny 
little hop over Tekken 2 if anything.  Sure, the graphics 
are much smoother and are now (almost) completely devoid of 
jagged polygonal edges, but they are still nowhere near the 
level of the spectacular graphics found in Virtua Fighter 3.
Sure, all the little side modes like the Tekken Force Mode 
are good for the occasional bit of variety, but the Force 
Mode is hardly innovative.  It will quickly be identified as
a cheap rip-off by anyone who has played the vastly superior
Quest Mode in Square's Tobal No. 1 and Tobal 2.  Where the 
Quest Mode in the Tobal series is challenging and rewarding,
Tekken 3's Force Mode is more repetitive than it is 
challenging.  The vast majority of gameplayers will simply 
find a cheap move that works, and do it over and over and 
over again.  Any possible experimenting with new Force Mode 
tactics is quickly discouraged by the fact that one death 
and it's back to the beginning of Level 1.  The main problem 
with Tekken 3's lack of innovation is that despite all the 
extra style Namco added, somewhere along the line they 
forgot about updating the substance.  The fact of the matter
is that even when Tekken 3 is at its most enjoyable, it left
me with the disappointing realization that its gameplay is 
virtually identical to Tekken 2, which has been on the 
market for more than a year and a half.  The only big change
to the gameplay is an added emphasis on juggle combos, and 
this does more to upset the balance of the gameplay than it 
does to add innovation.  Tekken 3 can also be a bit 
frustrating at times on the Medium and Hard difficulty 
levels.  I'm sure that even the most hardcore Tekken 3 
player has run into occasions where the computer keeps 
beating them over and over again, and then when you finally 
win, you did nothing different to warrant the victory; it 
was all just dumb luck.  However, to be fair, this can be 
said of most fighting games on the market, so it's not just 
Tekken 3.  Another thing that annoyed me in Tekken 3 is the 
flawed sound.  The Arcade music is good (but definitely not 
great), and the Remixed music just sucks.  The end-of-round 
screams of pain also seemed to be thrown in at the last 
second, and some of them (like Nina's) are downright 
embarassing.  And what the heck is up with some of those 
endings?  While graphically beautiful, many of the endings 
in the game are either a) confusing, b) short, c) pointless,
or d) all of the above.  And why did Namco feel the need to 
censor Anna Williams' ending considering that there was no 
nudity whatsoever in the original Japanese ending?  Does 
Namco think that American gamers are too immature to look at
the bare back (and nothing else) of a naked lady?  
Apparently so, or they wouldn't have censored Anna's ending 
like they did.  Like I said at the beginning of this review,
Tekken 3 is still a very good fighting game despite its lack
of innovation and numerous flaws.  However, it's time for 
something new and fresh in fighting games, something to the 
extent of how innovative Tekken 2 was back in 1996.  And 
unfortunately, Tekken 3 is not that new and fresh 
masterpiece I was hoping it would be.

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