Speed Punks Review


For PlayStation

Rating: Average
   Speed Punks could have been a very good game if it weren't for one very 
big flaw: It controls about as well as an abnormally large goat who's 
cranked up on Surge and past due on his medication.  The rest of the game 
is completely unoriginal, but still somewhat entertaining.
   One of the most basic elements of any cart racing game is having a 
diverse cast of likable characters.  There are only six characters to 
choose from in Speed Punks, and they're all six-year-old kids with overly-
cutesy designs.  The graphical look of the characters (with no arms or legs) 
is a carbon copy of Ubi Soft's Rayman series.  Everything about the 
characters makes you hate each and every one of them, including their 
cheesy names.  For example, one of them is named Montgomery Carlo, and his 
nickname is Monty.  Get it?  Monty Carlo?  I don't think it's funny either.
   The graphics are very bright and colorful, but like the rest of the 
game, they're also generic.  The music is so nondescript it's almost not 
even there, and the constant squealing of your engine is annoying.  The 
voice-overs on the character select screen seem to have been added to the 
game for the sole purpose of making you hate all the characters even more 
than you already do.
   Speed is another thing that's important in any racing game, and another 
area in which this game comes up short.  There is almost no sense of speed 
whatsoever on the easy difficulty level, and only a little bit on the 
medium and hard levels.  No matter what difficulty level you're on, there 
doesn't seem to be much difference between 75 and 125 miles per hour.  
Using a turbo seems to make you speed up only slightly rather than giving 
you a major boost.
   Like most average games, Speed Punks has some balance problems.  Some of 
the course designs have points where you can easily go the wrong way 
without realizing it until you've blown your lead in the race.  Of course, 
you'll know not to go that way next time, but don't tell that to someone 
who just lost the final race in a league because the developers of the game 
couldn't be bothered to lay out the courses logically.  Another balance 
problems comes in the form of the game's slime, which is the equivalent of 
Mario Kart's bananas.  Slime is hard to see until you run into it, and it's 
also very inconsistent.  Sometimes it slows you down drastically, and 
sometimes it barely affects you.
   Speed Punks' biggest flaw is its horrible control.  The control is 
touchy and over-simplified at the same time with the "power-skidding" 
buttons.  They got half of that name right.  You'll be doing plenty of 
skidding, but there won't be anything particularly powerful about it.  
Power-skidding through turns often makes you go slower than you would if 
you did nothing and bumped up against a wall.  Whether you use the power- 
skid buttons or not, you'll often spin out of control or slow down 
considerably for no apparent reason.
   While Crash Team Racing took cart racing games to the next level in 
every way, Speed Punks brings absolutely nothing new to the table.  Even if 
it had been more unique, no game with control this bad could ever be worth 
buying.

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