Silent Hill Review


For PlayStation

By Contributing Writer Rob Pecknold

Rating: Awesome
   Silent Hill is the scariest game I have ever played.  If you thought 
Resident Evil and Resident Evil 2 were scary, then Silent Hill just might 
kill you.  It's like comparing the Leprechaun movies to The Shining, The 
Exorcist, or Psycho in terms of scariness.  There’s that big of a 
difference.  The crappy commercials don’t do the game justice.
   The first thing I want to talk about is the graphics, as I’m scared just 
TALKING about the scariness of Silent Hill.  Maybe I’ve been spoiled by 
my Dreamcast, but I wasn’t really impressed with the graphics in Silent 
Hill.  No matter what time of day it is, day or night, you can’t see more 
than a yard in front of yourself.  This does add to the tension, as your 
flashlight attracts enemies and you can't read your map in the dark, but it
seems like this was the board meeting at Konami a year or two ago:

Konami Executive:  Silent Hill looks great, guys, but what’s with the fog?
Silent Hill Developer, who’s really into buzz words:  We believe the 
atmospheric, dynamic fog adds to the essence of impending death or, if you 
will, extreme scaredness!
Konami Exec: Are you sure it's not just there to hide a crappy game engine?
Developer:  Of course not!  Our engine is bleeding edge, hip, and happenin'
beyond comparison!

   But nothing could be further from the truth.  Silent Hill's game engine 
really seems to slack where it should excel.  When multiple enemies are on 
screen, there is very noticeable slowdown.  At this stage in the 
PlayStation’s life cycle, I expect more from Konami.
   But as you can tell from the Awesome rating, this is where the majority 
of Silent Hill’s problems stop.  While the game's control is fairly 
sluggish, it should be second nature to anyone who has played a decent 
amount of Resident Evil.  The only other flaws I can think of are that some 
of the puzzles are frustrating and there are some disorienting camera 
angles.
   Here’s how the story of Silent Hill goes down: Harry Mason, a writer 
in his 30s, is going on a trip with his seven-year-old, black haired, short 
daughter (if you’ve played the game, that joke was funny) who desperately 
wants to go to the resort town of Silent Hill.  Located on the outskirts of 
Chicago, Silent Hill was once a town inhabited only by cults, druggies, and 
druggies attempting to start cults.  But then, about 30 years ago, a resort 
was started and Silent Hill became a popular vacation spot, much to the 
dismay of the druggie cults.  So Harry is driving to Silent Hill with his 
daughter, when he sees a figure in the middle of the road.  He swerves, 
wrecking his car and coming to a stop on the outskirts of the Silent Hill 
residential district.  It is then he realizes his daughter is missing, and 
he ventures out to find her.
   I’ve mustered up enough strength to talk about why this game is so
scary.  You may think I’m a pansy, but I'm not.  I'm the only person at 
I know who doesn't think Psycho is that weird, the only person I know who 
thinks that the little girl in The Exorcist is "cute," and the only person 
I know who think the phrase "Here's Johnny!" is cool and not disturbing.  
Silent Hill's enemies, sound, and atmosphere (the only great part about the
graphics) really make a frightening experience come together.  Imagine 
this scene:

Harry Mason is walking down the street, equipped with only a handgun.  It 
is snowing out, and he can barely see three feet in front of himself. 
Suddenly, his radio starts acting up, blaring static every which way.  
Harry knows that this static warns of a monster nearby, and the intensity 
of the static suggests more than one monster is lurking about.  Assuming 
they are close by, Harry draws his gun.  The music rises, Harry spins in 
place waiting for this masked beast to appear, but then, the static goes 
dead.  Harry keeps walking, and out of a corner (with a sign that 
appropriately says "Beware Of Dog") come two huge, skinless wolves.  Harry 
tries to run to a safe corner to raise his gun, but he is too late.  The 
wolves have a hold on his flesh, and Harry falls to his death.  The radio 
once again goes silent, as the dogs eat at their newly deceased prize.

   This game's atmosphere and scariness are what make it such a must-have
game, so if you’re not into being scared, I don’t recommend buying it.  For 
everyone else, though, Silent Hill is a gem of a game.

Back To Reviews






/174">

© 2001 ivan@mastergamer.com