Rogue Trip Review


For PlayStation

Rating: Good
   From the creators of Twisted Metal 2 at SingleTrac, Rogue Trip is heads 
and shoulders above its current competition, Vigilante 8, but it fails to 
live up to the standard set by the grand-daddy of all vehicular combat 
games, Twisted Metal 2 (TM2).
   It's very clear when playing Rogue Trip that it is the true sequel to 
TM2. It may not carry the TM name or have any of the characters or weapons
from TM2, but it looks like Twisted Metal (only much better) and it feels 
like Twisted Metal.  This is definitely a good thing.  The characters of 
TM2 have been replaced by a cast of unfamiliar, but equally appealing 
characters, including Elvis impersonator Elvis D. Kang and Richard "Dick" 
Biggs, who drives a giant weiner-mobile.
   SingleTrac has added a totally new gameplay element to vehicular combat 
games with tourists that must be picked up so you get cash, which you need 
to pay for health refills and weapon upgrades.  In theory, this is a good 
idea that could have added a lot to the game, but in execution it only 
seems to get in the way of the matter at hand: killing the other drivers 
and blowing stuff up real good.  And really, that's what vehicular combat 
games are all about.  It's a pain to have to hunt down tourists and it can 
be frustrating when you're almost dead and you can't find a freakin' health
recharge station, but the intense combat and completely destruct-able 
environments manage to make up for this.
   Rogue Trip also shines in two areas that Vigilante 8 is particularly 
weak in: control and Artificial Intelligence.  The control in Vigilante 8 
is troublesome to say the least, but Rogue Trip's control is dead-on, and 
the simple press of a button lets you pull of U-Turns with ease.  The 
Artificial Intelligence (AI) in Vigilante 8 often times just approached you
and basically waited to be killed; Rogue Trip's enemies act just the 
opposite.  In the game's early levels, the enemy drivers are fairly passive
and won't go after you unless you provoke them, but as the game progresses,
the AI gets smarter and smarter and before long it's a force to be reckoned
with.
   As good as the AI is in the single-player game, the multi-player modes 
are even more entertaining.  Besides the usual split-screen option, Rogue 
Trip lets you use the Link Cable so that two players can play each other, 
each on their own TV screen.  You can even double the hook-up and play with
four players at once, although this requires four TVs, four PlayStations, 
and four Rogue Trip CDs.  Still, if you've got the means to make it happen,
the four-player Link Cable game is an experience you will never forget.
   The only thing that prevents Rogue Trip from becoming a must-have game 
is the insane difficulty.  Twisted Metal 2 allowed you to copy down a 
password between each level, and Rogue Trip allows you to save your game to
a memory card between each level with no password-copying necessary. The 
big difference is that you started back with three lives when you loaded 
your game in TM2, while Rogue Trip gives you three lives and no more for 
the entire game.  This is very unbalanced and makes Rogue Trip way too hard
to beat.  This is a nasty habit SingleTrac has developed that also plagued 
the Jet Moto series.
   I can't recommend buying Rogue Trip due to its artificially inflated 
difficulty level, but it's still a great rental and will probably be the 
best vehicular combat game released this year.

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