Resident Evil 3: Nemesis Review


For PlayStation

Rating: Awesome
   Resident Evil 3: Nemesis is a lot like Final Fantasy 8 in that neither 
game is anywhere near as innovative as their predecessors, but they are 
still two of the best games of the year.
   One thing that is noticeably missing in Resident Evil 3 (besides Barry 
Burton) is the cheese factor that was oh-so-apparent in the original game.  
The cheesy voice acting and dialogue were one of the biggest things that 
made the Resident Evil series so lovable initially.  Now Capcom has thrown 
all of that out the window in exchange for being more serious and 
professional.  This stance doesn't make sense because it's very possible to 
have it both ways.  Resident Evil 1 is proof that a survival horror game 
can be extremely cheesy, funny, and scary all at the same time.  There's no 
good reason why Resident Evil 3 couldn't have been cheesy, funny, and scary 
instead of just scary.
   The gameplay mechanics in Resident Evil 3: Nemesis are virtually 
identical to the mechanics in Resident Evil 1 and 2.  Some major innovation 
would have been nice, although I guess I would prefer a re-hash over a game 
that tries to change the series too much and screws it up.  As it is, 
Resident Evil 3 is better than any survival horror game in any other series, 
but it can also seem very stale at times.  The same old gameplay formula is
still great, but after almost four years, it's starting to show its age and 
grow a little tiresome.
   So, if it's just a re-hash, what keeps Resident Evil 3 from falling to a 
Good or even an Average rating?  I'll tell you what: The Nemesis, a bio-
chemical weapon created by Umbrella Corporation who stalks you and other 
STARS members constantly through the game.  Imagine what Resident Evil 1 
would have been like if the Tyrant had stalked you throughout the entire 
game, and you'll have a pretty good idea of what it's like to play Resident 
Evil 3.  The challenge that takes up most of the game isn't trying to kill 
the Nemesis (since trying to do that early on is almost suicidal), it is 
simply trying to stay alive despite the Nemesis' constant attacks.
   Unlike zombies and hell hounds, the Nemesis is smart enough to know how 
to open doors, and so he can (and does) stalk you from room to room.  
Because of this, escaping from the Nemesis isn't just a matter of getting 
to a door before he kills you like it is with all the other enemies.  You 
have to keep running from the Nemesis until you're pretty sure you've lost 
him, and even then he's probably closer than you think and just waiting for 
the right moment to pounce on you.  It's not just the element of surprise 
when he shows up that makes the Nemesis so scary, because he's just as 
scary when you know when he's coming and where he's coming from.
   The Nemesis is the main thing that earned Resident Evil 3 its Awesome 
rating, but there's a lot more to like about the game than just the Nemesis.  
The music is spookier than ever, and the graphics are still some of the 
best the PlayStation has to offer.  The Easy Mode is nice because it 
allowed Capcom to make the Hard Mode as hard as they wanted, while still 
not running the risk of alienating newcomers to the series.  The increased 
emphasis on action and the decreased emphasis on puzzles is also a welcome 
change.  The now-standard zombie enemies are tougher and quicker than ever 
before, but this is balanced by the fact that you've now got a quick dodge 
button and a quick 180-degree turn at your disposal.  As tough as the 
zombies are in Resident Evil 3, they're not really frightening to me 
because I've already killed hundreds of them in previous Resident Evil 
games.
   Resident Evil 3: Nemesis is a very entertaining and scary game, but it's 
just not as entertaining or fresh as the original Resident Evil was in 1996.  
It's still worth buying, but just barely.

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