Rainbow Six Review


For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Crappy
   Rainbow Six is a great example of a game that's fun on a PC, but 
terrible on a console.  Even with the addition of missions from the Eagle 
Watch expansion pack, the Dreamcast version of this game fails to be 
anything but disappointing.
   Rainbow Six was originally supposed to be a Dreamcast launch game, but 
it was delayed a few weeks at a time for eight months before finally being 
released.  You would think that all of this development time would give 
Majesco Sales plenty of time to improve the game, but they have actually 
made it worse in many ways.  
   For example, the PC version of Rainbow Six loads pretty fast even on my 
Pentium 1 computer, but the Dreamcast version takes over 20 seconds to load 
each level.  There are additional loading screens for the simplest of tasks 
like opening doors and going through the mission planning screens.  There 
is also a lot of slowdown whenever a fairly big gunfight breaks out, and 
there's a noticeable pause between the second when you press a button and 
the second your command registers on the screen.
   The Dreamcast version of Rainbow Six is almost exactly the same as the 
PC version graphically, despite the fact that the Dreamcast is much more 
powerful than the PCs this game was originally designed for.  This game 
shows every bit of its two years of age in the graphics department, with 
low polygon counts and a conspicuous lack of facial expressions.  NBA 2K 
has ten people on the court at all times with dynamic facial expressions, 
while Rainbow Six usually has no more than three people on the screen, all 
of whom show about as much emotion in their faces as Steve Blackman.
   Rainbow Six's environments are also very plain, with lots of rooms that 
have absolutely nothing in them except generic, one-color wallpaper.  
Strangely enough, some of the areas in the game look great, leading me to 
believe that Majesco just didn't take the time to finish the game before 
releasing it.  It gives you a very weird feeling that takes you out of the 
game mentally when you walk through one room thinking how nicely it was put 
together and then walk into another room that's no more detailed than a 
cardboard box.
   Perhaps the biggest flaw in this conversion is that Majesco did the 
worst job they possibly could have in porting the PC game's keyboard 
interface to the Dreamcast controller.  Relatively worthless commands have 
specific buttons dedicated to them, while important things like opening 
doors and re-loading your weapons are accomplished by illogical commands 
like "press the A button while holding left on the d-pad."  It's hard to be 
immersed in a game world that requires you to constantly pause the game and 
look in the instruction manual to clarify a control issue.
   Last, but certainly not least, there are no multi-player options 
whatsoever in this game.  The multi-player modes were a big part of what 
made the original PC game so fun, and their absence is a big part of what 
makes the Dreamcast version of Rainbow Six a complete and utter failure.  
Combine the lack of multi-player modes with the illogical control set-up 
and frustrating interface, and you've got one of the worst PC-to-console 
ports ever made.

Send your thoughts on this review to jimmy@mastergamer.com

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