Pokemon Snap Review


For Nintendo 64

By Contributing Writer Rob Pecknold

Rating: Good
   Pokemon Snap is the newest game in a long line of brainwashing... err, 
Pokemon products from Nintendo, and it is the worst yet in a lot of ways.  
A game based solely on taking pictures (which I'm sure ALWAYS comes up in 
corporate brainstorms about how to make an exciting game), Pokemon Snap 
isn't fun enough and doesn't last long enough to be considered great.
   The story line is that you've been recruited by Professor Oak to visit 
the creatively named Pokemon Island in hopes of creating the best Pokeguide 
known to man, with stats and pictures of every cute, cuddly Pokemon on the 
island.  A novel concept, indeed.  But, as in games like "I Escaped Getting
My Head Cut Off," it's the execution that fails (get it?).  Anyway, you set 
out in your little Pokepicture-mobile and try to take the best pictures you 
can.  There are usually about 10-15 species of Pokemon per level.  Most of 
them are adequately animated, but ultimately un-impressive.  The actual 
renderings of the Pokemon are a step below mediocre.  Although some are 
quite good (like Meowth, Pikachu, and Mew) the others seem too blocky and 
just plain bland.  
   The so-called music really just consists of the obligatory happy Pokemon 
music we're used to from past games, only nowhere near as catchy.  There 
are still occasional bursts of musical goodness, but all in all the music 
seems woefully unfinished.  In the immortal words of Bart Simpson, it's 
like a champion knot-tier stopping his knot-tying in the middle of tying a 
knot.  The developers of the game could have easily done better.
   When I first started playing Pokemon Snap, I was pretty bored and I had 
to force myself to keep playing.  Luckily, when I finally got far enough to 
earn such things as the "pester ball" and the "Pokemon food" (names almost 
as original as "Pokemon Island"), the game's replay value picked up 
considerably.  It's quite fun to go back to the early levels and use your 
pester balls, Pokemon food, and Pokeflute to get really interesting 
pictures.  I really felt a rush after hitting Kangashkahn with a pester 
ball and watching him go crazy and chase after me, all the while putting 
himself in perfect position for a some great pictures.  The moments when I 
knew I was getting a good picture are what made the game fun to me.  And 
when I got a less than satisfactory rating on a picture I thought was good,
I didn't get mad, it just made me want to take more pictures.
   One of the more interesting aspects of Pokemon Snap is the fact that you 
can take your four favorite Pokepictures on your Memory Pak to Blockbuster 
Video and print out 16 pictures.  I recently went to Blockbuster to try it 
out, expecting it to cost between 50 cents and $1, only to be mortified and 
stupefied to find that it costs $3.  Needless to say, paying $3 for a 
Pokemon card to print out 16 bad pictures of some blocky Pokemon isn't the 
best way to spend your cash.  
   Pokemon Snap's biggest weakness is the fact that it is stuck on rails.  
Rather than being a free-roaming 3D game, you're set on a pre-determined 
path and you have no freedom of movement.  This game could've been a lot 
better had it been something like this:

   I took a little detour on foot from the main path and made it into the 
back-country of the jungle, where the elusive Raichu is said to dwell.  
Slowly wiping the sweat from my brow, I thought of how happy Oak would be 
when I brought him the best darn Raichu picture this side of softcore 
Pokemon beastiality sites.  I was completely still, not wanting to even 
breath for fear of missing the tell-tale sign of the Raichu: Its mating 
call.  
   After hearing the distinct, but somewhat muffled call (and knowing the 
Raichu would not stay in one place for long), I headed toward the sound of 
the Raichu's mating call.  Keeping low to the ground and trying to make as 
little noise as possible, I closed in on the Raichu.  I was amazed to find 
an infant Raichu, mouth agape, staring straight at me.  As I held the 
camera to my face and focused on the baby Raichu, its mother jumped 
straight in front of the camera, obscuring my view of the little one but 
getting an angry, riled up female Raichu right in my sights.  By this time,
my trigger finger was twitching and I was sweating like no one's business.  
After what seemed like an eternity but was probably around three seconds, I 
regained my senses and start rattling off pictures like there was no 
tomorrow.  
   Needless to say, me and my 8,351-point picture of a mother Raichu 
defending her baby got me quite the praise from Professor Oak.  Until next 
time, remember this: Don't drink coffee made from Pokemon crap.  It just 
ain't right...

   Now, here's what happened in the actual game:

   My truck and I made our way through the beach on the railroad tracks.  
Seeing as how I couldn't leave the tracks, I had to settle for a picture of 
Meowth with his back turned.  If only I could get off of these God-forsaken 
tracks...

   When compared other rail-based games like Time Crisis, this game just 
isn't exciting enough to warrant the time it takes to beat it, and that is 
actually a very short amount of time.  When stacked up against what it 
could have been (an innovative, highly entertaining, free-roaming 
photography game with stealth elements), it's a joke.  Still, if you're an 
absolute Pokemon maniac and you want to buy every Pokemon-related item in 
existence, then buy Pokemon Snap.  You'll enjoy the fact that all your 
favorite pixelated 2D sprites are now poorly animated, fairly blocky 
polygons. 

Send your thoughts on this review to rob@mastergamer.com

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