Omikron: The Nomad Soul Review


For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Average
   Omikron: The Nomad Soul is a good example of what we can expect to see 
in the future of gaming- Huge virtual worlds filled with interactive people 
and places.  The only problem is that Omikron fails to support this virtual 
world with actual gameplay substance.
   This game's atmosphere is definitely its greatest achievement.  The 
minute you start playing, you will be overwhelmed by a huge city in which 
people are walking around, traffic is busy, and huge spacecraft are flying 
overhead.  This could have made it a daunting task to get to particular 
places in the game world, but there is a neat system of calling up a sort 
of cyber cab who takes you to different destinations.  Little details have 
been put into almost every area, although most of these are just risqué 
posters.
   I've heard bad things about Omikron's story line, but I actually like it.  
It can be annoying in some video games when you have to figure out who you 
are and what your real motivations are, but it's actually very intriguing 
in this game.  Unfortunately, it takes a lot more than atmosphere and story 
to create a good all-around game.
   The main reason that Omikron falls flat on its face is because of the 
lack of focus.  It seems as though the developers couldn't decide whether 
they wanted to make a first-person shooter, an adventure/exploration game, 
or a fighting game.  The bulk of the game is spent searching the city in 
order to meet new people and piece together clues.  When the action 
sequences kick in, you have to shoot a bunch of enemies like you're playing 
Quake.  When you're up against a boss character, the gameplay style is 
closer to Tekken than Quake.  None of the different gameplay modes are 
particularly compelling, and the lack of focus serves to make you less 
attached to the game as a whole.
   Another thing missing from this game is good character design.  All of 
the characters have weird-looking, almost ape-like faces (and no, they're
not supposed to be apes).  The characters' gestures and other movements are
awkwardly jerky, and the God-awful music is even more annoying than the 
character designs.
   Omikron: The Nomad Soul could have been a classic if the developers 
focused on substance over style.  It would have also helped if they had 
chosen a genre a stuck with it rather than jumping from genre to genre 
throughout the game.  Omikron is still worth checking out if you're in the 
mood for something different, but don't expect to be entertained for more 
than a few days.

Send your thoughts on this review to jimmy@mastergamer.com

Back To Reviews






© 2001 ivan@mastergamer.com