Incredible Crisis Review
By Contributing Writer Harry Shepherd
Incredible Crisis is the kind of game that Sony promised gamers back when
it used to publish games like Carnage Heart and Tail of the Sun, before the
PlayStation went "mass market" and the closest thing we got to original games
were Rugrats licensed cart games. It's odd that this game comes from Titus
(the creators of Superman 64), but clearly no one at Sony would want anything
to do with an original game anyway...
It would be impossible to classify Incredible Crisis as a certain kind of
game in order to let you know what it's like, so allow me to describe a
typical gameplay scenario. As you follow the day-to-day life of a Japanese
family, you control the father as he does exercises in the form of a PaRappa-
style dance game... until a wrecking ball flies through the window and chases
him down the hall (cue a Track and Field-style button masher, complete with
hurdles that say "Wet Floor").
Dad finally makes it into the elevator and appears to be safe... until the
ball plunges through the doors and snaps the elevator cables, which results
in another mini-game. Before long, he's in an ambulance trying to answer
insane questions to paorve that he doesn't have a concussion. Get enough
questions right and you're promptly thrown out of the ambulance, still
strapped to the stretcher, into traffic...
If you're thinking that the game's creator has a weird sense of humor,
you're right. These kinds of wacky events occur from the beginning of the
game to the end. This kind of unpredictability is refreshing in an art form
where plot twists can often be seen coming a mile away. To add to the mayhem,
it's all set to fantastic ska music courtesy of the Tokyo Ska Paradise
The mini-games aren't like those in Spyro or Ape Escape; instead, they
seem like dozens of boss levels strung together. Most of the mini-games have
a trick or gimmick to them, and once you figure out what you need to do, the
battle is only half over. Some of the games are easy in concept, but
annoyingly tough in practice. As frustrating as the mini-games can be at
times, they are varied enough that you probably won't mind.
My impressions of this game are hard to think about even when I'm playing
it, just because I'm usually laughing so hard as it veers back and forth from
hilarious to bizarre, with very little time spent in the "normal" category.
Incredible Crisis is an original and funny game if there ever was one.
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