The Best Video Game Music Composers


By Contributing Writer Rob Pecknold
   Contrary to popular belief and the utter disregard of retro gamers
everywhere, video game music has advanced leaps and bounds past the bleeps 
and bloops of yesteryear.  More and more game music is being composed by 
top quality composers, with many of them being Japanese.  This article's 
job is to tell you who the top composers are and what games to find them in.
   Before starting on this, I want to talk of the quality of game music,
which in some cases goes far beyond the quality of the game itself.  Game 
music is something that is always there to enforce the mood and strengthen 
the gameplay in an interactive title.  It angers you, calms you, and can 
make you weep with sorrow or cry in joy.  Game music is one of my favorite
things in all of gaming, and I spend a lot of time at my local music store
searching for the next great import CD (the only drawback to this is that I
have to sift through all the Japanese porn CDs...I don’t buy them, I 
swear!).  
   But it's the sound quality that can take games above and beyond.  
I don’t mean the music, I mean the quality of the sound processor in the 
console.  Because of this, the PlayStation, with its CD-quality sound, can 
easily get ahead of the pack in terms of sound quality as long as it's
utilized correctly.  But even the worst sound processors can create notable
soundtracks.  I’m currently humming a tune from Pokemon (Pallet Town if you
must know) and can always be caught tapping a foot to the Zelda: Link's 
Awakening Town Theme.  All these catchy tunes and soaring melodies must be 
made by someone, so here are the best in the biz.

Nobuo Uematsu
   This man took crappy video game sountracks and beat them flat on their
butts.  He is singlehandedly responsible for making the music in the Final 
Fantasy series, which I hear is very popular these days.  He is the master 
of creating themes conveying a certain mood and feeling.  I believe he was 
the one who suggested to Square that in the battle following Aeris’ death, 
the Death Song should continue playing, keeping the mood in the game intact
to a level of perfection.  Also, the inspiring melodies and roaring themes 
of the Weapons' attack on Junon in FF7 and the Magitek trek through the 
snow in the beginning of FF6 really made my proverbial gaming day.  
Although some criticized his work in FF7 (he had to write 100 themes in a 
very short amount of time), he is still one of the greats and always can be
counted on to stir some emotions.

Yosunori Mitsuda
   While Uematsu took bad soundtracks and threw them out the window, 
Mitsuda started with soundtracks that were already good and improved them 
until they were almost perfect.  You legal types out there (or the folks 
who watch Ally McBeal) might be thinking "That’s Plagarism!" but it meant 
that while others were utilizing new sountrack technology to make ho-hum 
tracks, Mitsuda used older engines to create musical perfection.  His work 
on Chrono Trigger was one of the reasons I think it's the greatest game of 
all time (read my article on that here), and was one of the reasons I 
became a gamer in the first place.  I'll admit that I started gaming late, 
but I made up for lost time with five-day SNES-Fests with my brother.  
Ahhh....how I miss those days... Anyway, the Chrono Trigger soundtrack was,
in my opinion, the best soundtrack of all time (of any kind) until recently,
and who could top Yosunori Mitsuda than, well, Yosunori Mitsuda?  Mitsuda 
followed up his Chrono Trigger work with the amazing, stirring, epic 
sountrack to the best RPG of 1998, Xenogears.  This work was upbeat, new, 
and hip (I may sound like a marketing director, but it's the truth).  The 
Xenogears soundtrack also put away any worries that Mitsuda was a one hit 
wonder.  "Our Village is #1" (the Lahan Village theme) and "Valley of the 
Winds" are some of the greatest songs of any kind.  Yosunori Mitsuda is the 
king of game music.

TAPPY
   This mysterious character, referred to only as "TAPPY" by the folks at 
Konami, has composed only compose one game soundtrack (to my knowledge), 
but what a soundtrack it was.  Metal Gear Solid had the suspense of a 
mystery, the action of an...action movie, and the drama of a romance novel,
and all this matters because TAPPY made it happen with his stirring 
soundtrack, which I believe was the second best of 1998 behind only 
Xenogears.  When the DARPA chief has a heart attack, or when you are caught
by guards, or when you are entering the dock, the music is so varied that 
you can’t help to be compelled by TAPPY’s reasoning behind the compositions.
Also, the in-game music that plays when you're just walking around is tense
enough to ensure that you are always on guard.  In spite of this fact, 
I would always find myself running into search lights and then quickly 
equipping stealth just so I could run around and hear the music that play!
TAPPY seems like a newcomer, but has the potential to be as great as the 
aforementioned masters at Square.
   So those are the three composers that pop into my head as the best.  
Also, with the chance that wthe Grammy's may include a "Best Video Game 
Soundtrack" category next year, the world of game music is looking as
bright as ever.  You may now go back to your normal life, and I think I’ll 
go back to my room to listen to Xenogears again...

You can e-mail Rob at rob@mastergamer.com

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