Chrono Trigger: The Best Game Ever


By Contributing Writer Rob Pecknold
   I’m not going to call myself an RPG freak, because that would be 
entirely untrue.  I’m an RPG addict, and RPG maniac, an RPG...for lack of a
better word....geek.  Now don’t get me wrong, I love other kinds of games, 
but RPGs are home to the best story lines and character development.  And 
this is why, my friends, Chrono Trigger is the greatest game of all time.
   The truth of the matter is that Chrono Trigger, any way you look at it, 
excels in every possible category, from the story line to the battles to 
Jennifer Love Hewitt (hey, Peter Hassett is obsessed with Sarah Michelle 
Gellar, so why can't I have an obsession, too?). Chrono Trigger was the 
brainchild of the RPG veterans at Square and the talented artist Akira 
Toriyama.  In conjunction with a group of programmers and graphic designers,
Square set out to make something great, something that people would 
remember for years to come.  Even though there very little hype surrounding
its launch, RPG fans like myself were waiting for Chrono Trigger's American
release with bated breath.
   If you read my Blitz column (WARNING: shameless self-plug) about the guy
dying because he was obsessed with Blitz, multiply the obsession by ten, 
put Chrono Trigger in the place of Blitz, and take out the part about the 
guy dying, and you have a fraction of what happened with me and that game. 
This game is total perfection.  
   Looking back at individual special moments, when Cyrus dies, or when 
Robo gets beat down by the other robots, or when you first take part in the
trial (with the awesome music playing), you just can’t convey your feelings
in words.  There aren't as many memorable individual moments in Chrono 
Trigger as there are in some other RPGs, but that's the whole joy of it.  
The whole thing was great from beginning to end.  It never stopped being 
great.
   The graphics don't seem particularly amazing now, but they are still the
best graphics ever seen in a Super Nintendo RPG.  The detail and 
personality in the environments surpass any other Square game ever released,
even Final Fantasy 7's much-hyped pre-rendered environments.  FF7's 
environments felt cold and unwelcoming, whereas in Chrono Trigger, you 
always feel like you have a place in the game, and you are welcomed into 
the time periods like moths to a flame.  You knew where you were in the 
dungeons just by the graphics and how different they are from all other 
dungeons in the game (or in any area in that same dungeon, for that matter).
All in all, Chrono Trigger has some of the best graphics ever, not in terms
of technological prowess, but in terms of personality.
   Now, before I say anything about the music, I have to say Yosunori 
Mitsuda is a God.  He is the greatest video game music composer of all time.
Period.  And this is only based on what, two games?  Mitsuda wrote the 
sountrack for Chrono Trigger AND Xenogears, which I thought had the best 
music in any 1998 game.  The pure emotion in the themes conveys thoughts to
you that may not be present in the graphics or the dialogue.  For example, 
when you fight Spekkio at the End of Time, the bouncy music suggests that 
he isn’t just a crazy freak who teaches you magic, but he's also a funny 
little man who just wants some company.  Without the music, the battle with
Spekkio would have been a weird, awkward scene.  A lot of other events in
Chrono Trigger wouldn’t have worked if the music wasn’t there to enforce 
the mood, and Yosunori Mitsuda deserves full credit for that.  
   What else is there to say?  If you don’t have a solid story line, an 
indescribable mood, awesome characters, and mass amounts of sheer quality 
throughout, then you don’t have a game even in the same hemisphere as 
Chrono Trigger, and in my opinion it has yet be surpassed by any other game.
So RPG makers, take notes.  This is how it should, and hopefully will be 
done in the future.  In the meantime, I’m counting the days until Chrono 
Trigger 2 is released, which is really hard to do because there's no 
release date...

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