Crash Bash Review
By Contributing Writer Chris George
Crash Bash, the newest game in the under-achieving "party game" genre, is
an unexciting and generic game that becomes tiresome very quickly. If this
is any indication of what the future holds for Crash Bandicoot now that the
original creators at Naughty Dog have moved on, Universal Interactive should
shoot Crash and put him out of his misery.
As one might expect, the single-player mode is far from deep. Rather
than taking the traditional board-game approach, the developers at Eurocom
chose to present Crash Bash as an action game with a stupid plot. I
considered this a good idea at first, but I eventually realized that it's
nothing more than an attempt to cover up how repetitive the game is. After
you win all of the mini-games in a particular warp zone, you'll find that
the "new" mini-games in the next warp zone are just variations on the
Much like the single-player mode, the four-player Tournament Mode is also
less deep than it initially appears. The Tournament Mode is essentially
just one mini-game with four different variations. On top of this, games in
this mode are much too time-consuming because the game doesn't advance until
one person wins at least three times on each board.
The only thing that prevents Crash Bash from being completely without
merit is the Battle Mode. If you have a Multi-Tap and three friends to play
with, this mode can be very fast-paced, competitive, and sometimes even
addictive. As a matter of fact, the Battle Mode is so much better than the
rest of the game that after I spent some time with it, I had no desire to go
back to the single-player mode.
Most of the boss levels are surprisingly creative, but the Artificial
Intelligence in the actual mini-games has a tendency to jump back and forth
between amazingly easy and nearly impossible. The majority of the mini-
games are fun for a short amount of time and then permanently boring, with
the exception of only a few good ones like Ballistix (a four-way variation
of Pong). In addition, some of the mini-games have too many power-ups and
can become confusing as a result.
While the gameplay is a big step down from previous Crash games, at least
Eurocom kept the graphics and sound intact. The graphics do a good job of
giving the game a light-hearted and cartoonish appearance. The explosions
and other flashy effects can be nice at times, but just as often they cause
slowdown that detracts from the game as a whole. Meanwhile, the upbeat and
fast-paced soundtrack does a nice job of complementing the sound effects.
Eurocom's first (and possibly last) attempt at a Crash Bandicoot game
isn't horribly bad, it's just not that good either. Almost all games
eventually show their age and begin to grow tiresome, but Crash Bash reaches
this point in a remarkably small amount of time. Crash Bash is worth
renting as a quick diversion for a group of four, but that's the highest
recommendation I can give it.
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