Rating: Average Castlevania: Symphony of the Night retains the old-school 2D gameplay of Metroid and previous Castlevania titles, which some people love, and others hate. I fall somewhere in between these two extremes, leaning a little more to the hate side. The biggest problem I have with this game is that it seems the designers at Konami couldn't decide whether they wanted to make it an all-out action game or an RPG, and they ended up created neither. Instead, they have created an action game with an RPG-like story line and inventory/weapons system. Die-hard Castlevania fans may put a curse on me for saying this, but I can't help but get the feeling while playing this game that it would have been much more fun if it were either a straightforward action game with occasional story line interruptions, or an all-out traditional RPG with an even more in-depth story line and turn- based RPG combat. Also, I can respect Konami's decision to stick with the old 2D gameplay to keep the game true to its roots, but they could have at least updated the graphics for crying out loud. I'm sure there are some people who couldn't disagree with this review more, but I'm still going to stick with my opinion and give Symphony of the Night the Average rating I believe it deserves.
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