Blue Stinger Review

For Dreamcast

By Contributing Writer Jimmy Payne

Rating: Average
   Blue Singer isn't a bad addition to the Dreamcast's line-up, but it is 
a big disappointment in terms of suspense, excitement, and fun.  It's a 
survival horror game, so by definition, it's supposed to have lots of 
undead enemies, a story line shrouded in mystery, a decent amount of 
weapons, and some puzzles thrown in for good measure.  Blue Stinger has all 
of these elements, but they're very poorly implemented.
   The game's monsters are probably more abundant than the United States' 
supply of coal.  Everywhere you turn there's something that's big, hungry, 
and has two or more arms waiting for you.  Some might say this makes the 
game "action-packed," but I prefer the Resident Evil formula of not a lot 
of monsters and even less ammo because it creates more suspense.  
   While we're on the subject of killing sadly mutated construction workers 
(at least thatís what I think they are), youíre going to need some pretty 
cool weapons to kill them with, right?  Luckily, there are enough weapons 
in this game to make the most experienced survival horror players at least 
somewhat interested.  These weapons range from a bazooka to a blue thing 
that looks sort of like a light-saber.  The weapons add a nice pinch of 
spice to an otherwise stale game.
   Ammo is a completely different story.  The development team went more 
than a little overboard in giving the player too much ammo.  There is so 
much ammo in the game that I didn't need to look at my ammo rations more 
than twice while playing.  A typical gameplay experience for me in Blue 
Stinger goes something like this:

1. Jimmy sees monster
2. Jimmy raises bazooka and fires
3. Jimmy misses and pisses monster off
4. Jimmy fires three more times and misses again
5. Jimmy finally hits monster and still has plenty more rounds to fire at 
   neon signs for fun

   Besides the mindless shooting, there are hardly any puzzles to solve.  
I can see how the developers wouldn't want the game to have too many 
puzzles, but the lack thereof in Blue Stinger is pathetic.  Even more 
pathetic is that the puzzles that are here take about five seconds to 
figure out, so they may as well have been left out of the game completely.
   The camera isn't a problem in large, open areas, but all hell breaks
loose when you find yourself in a tight area with an enemy.  I lost count 
of how many times I fired a bazooka into a wall and killed myself because 
I couldn't see my character and I thought I was aiming at the monster right 
in front of me.  
   The character designs in Blue Stinger are definitely worth mentioning 
simply because they are so terrible.  It's mind-boggling how the background 
graphics can be so amazingly well done and the characters still turn out to 
be so blocky.  Besides the rendering of the characters, their designs are 
downright silly.  One of the characters goes by the name Dogs and looks 
like a guy you'd see in a commercial for Jiffy Lube or Grease Monkey (a 
picture of Dogs has been posted below).  The main character isn't the least 
bit appealing either.  The characters are one of the biggest reasons I 
wasn't drawn into the game.
   When you combine Blue Stinger's lack of puzzles with its over-abundance 
of enemies and ammo, as well as its horrible camera and its putrid 
character designs, you've got yourself a pretty bad game.  If you're 
looking for a survival horror game for the Dreamcast, wait for Resident 
Evil: Code Veronica.

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