Rating: Average Boy, talk about a cash-in! Triple Play '99 is nothing more than a glorified re-release of last year's Triple Play '98, and it will no doubt leave baseball fans disappointed. EA added a career mode, a salary cap, and updated rosters, but the gameplay itself was left almost completely unchanged. Many of the problems that have been present since Triple Play Baseball first debuted on the Genesis rear their ugly head once again in Triple Play '99. Even last year's Triple Play '98 got really dry when these nagging problems became clear, so there's no excuse for EA to just re-release a game that was screaming for a major overhaul. The game is still slow, the camera is still jumpy, the fielding control still needs major upgrading, the base-running control is still horrible, the announcers still get annoying before long, the music still sucks, and while the polygonal graphics are still good, they are no longer the best on the market or even mildly impressive. The season interface has also taken a turn for the worse, with options to access particular statistics tucked away in some obscure menu somewhere. And the game takes up a whopping 14 out of 15 memory card slots, which (needless to say) is going to be a major problem for anybody who only owns one memory card. All of EA's competitors have been doing their absolute best to make the best baseball game they can possibly make, but EA has practically just deleted the "8" in "98" and added a 9 and said, "All right, it's done." And then they wonder why people complain. Leave Triple Play '99 on the shelf.
Back To Reviews
© 2001 firstname.lastname@example.org