Games And Politics Don't Mix


   Video game violence has been targeted by politicians throughout the 
country as a scapegoat for many of society's problems.  This is hardly a 
new development, but what is new is the emergence of two more major players 
in this whole issue: A politician from Illinois who is trying to restrict 
the sale of M-rated games, and a psychologist from Europe who is 
questioning the validity of what few studies there are that have found 
links between aggressive behavior and video game violence.

THE PSYCHOLOGIST
   A unique perspective on this issue comes from Jeffrey Goldstein, a 
psychologist and college professor from the Netherlands who is a member of 
the American Psychological Association and the American Psychological 
Society.  Goldstein has researched and witnessed many studies on the 
effects of violent video games on children.  In most cases, boys enjoy 
violent video games more than girls, so boys end up playing them for the 
studies.  According to Goldstein, "The result is a study of gender 
differences disguised as a study of video games."  Goldstein also notes 
that most of these studies don't point out whether their subjects show 
aggressive behavior prior to playing the violent games.
   Another flaw in the way these studies are conducted comes from their 
basic definitions of aggression.  Aggressive behavior is defined as "an act 
in which another living organism is hurt."  Goldstein says, "Violent video 
games encourage aggressive play, not aggressive behavior.  That's an 
important distinction, because it's extremely rare for someone to get hurt 
during aggressive play."  Goldstein also says that many of the times when 
the people conducting these studies mark down a subject as "showing 
aggressive behavior," they are simply making "fighting sound effects" with 
their voices while playing the game.  
   This revelation just goes to show how absurd these studies are in 
principle.  Aggressive behavior is hurting another living organism, but 
making sound effects while playing Mortal Kombat doesn't hurt anybody any 
more than a three-year-old playing with a toy fire engine and making siren 
noises.
     
THE POLITICIAN
   Illinois Attorney General Jim Ryan has proposed that the ratings of the 
Entertainment Software Ratings Board should be enforced at retailers.  
Voluntary enforcement by retailers will almost certainly never happen on a 
wide-scale level, but Ryan hopes to make it Illinois state law that 
children under 17 can't buy Mature-rated games.  If the law is passed in 
Illinois, it could eventually be adopted in other states throughout the 
country.
   Ryan's staff conducted an investigation in which 32 children (all 
between the ages of 13 and 15) were sent to buy M-rated games, spread out 
over eight different retailers.  All 32 children were able to buy M-rated 
games, thus tragically exposing them to horrible levels of violence that 
aren't really worse than what they can see on network television.  Ryan's 
staff should have also sent the children to R-rated movies because they 
would have gotten similar results.
   Doug Lowenstein, the president of the Interactive Digital Software 
Association or IDSA, notes that no one from Ryan's office contacted the 
IDSA before making the announcement.  Lowenstein said, "I wish Ryan had 
talked to us before he had a press conference."  Unfortunately, showing 
enough decency to let the industry's self-governing body respond is not how 
most politicians operate.  In the alternate reality that exists in the 
politicians' mind (where perfectly normal children are turned into serial 
killers by exposure to violent video games), knee-jerk reactions and 
scapegoats are the orders of the day, not fairness and examining all the 
facts.

   In the past year, the IDSA has been spreading the word about the video 
game industry's ratings system so that parents can make educated decisions 
about what their children should and should not play.  These are just some 
of the IDSA's (completely voluntary) efforts: 

-They have purchased print advertisements that explain the ratings system 
in various video game magazines, as well as more mass-market publications 
like Newsweek, US News & World Report, Good Housekeeping, and Parenting.  

-They have produced a video starring golfer Tiger Woods that thoroughly 
explains the ratings system and is currently up and running at many stores 
like Wal-Mart and Blockbuster Video.  

-They have printed and distributed over 5.5 million brochures explaining 
the ratings.  

-All new TV commercials for video games say the game's rating out loud in
addition to displaying it on the screen.

-The rating system itself is the most in-depth of any form of entertainment,
because it points out specific things in games that parents might find
objectionable.

   What else do the politicians want?  Do they want the IDSA to magically 
appear at every video game retailer in the country and hold kids' hands as 
they make game purchases?  Where do you draw the line?  Clearly, the 
American video game industry needs more people like Jeffrey Goldstein and 
less people like Jim Ryan if it hopes to avoid taking the first step 
towards the way things are in Germany, where the government places very 
tight restrictions on violence in video games. 
   Real violence certainly effects people in various ways, but the key word 
there is "real."  The only real violence that children ever see in the 
media comes from news programs and documentaries, and even that isn't very 
common.  God forbid any "violence in the media" yes-men should ever accept 
the possibility, but the fact of the matter is that people are much more 
likely to see real violence in real life.  No matter how realistic or 
unrealistic it is, video game violence is not real.  A child witnessing 
video game violence is not witnessing any real people actually get hurt.  
   If someone can't tell the difference between real and not real (or right 
and wrong), then violent video games are the least of their worries.  To be 
blunt, they were probably screwed up in the head long before they ever 
played their first video game.  Any attempts to blame video games for any 
crimes that they might commit is nothing more than an easy escape route for 
people who don't want to think about the root causes of violence in society.

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