This Officially Sucks


By Contributing Writer Jimmy Payne
   Whenever I buy a new game, there is an urge for me to buy the strategy 
guide for it. I don't know why, but it has become a habit. Maybe it's the 
sense of comfort I get when I'm playing a really tough game and I know the 
answer to all my problems is sitting right next to me. Maybe it's because 
the Babbage's employee brainwashes me by saying the phrase, "You get the 
strategy guide 20% off when you buy it with the game."  Whatever the reason,
I need my strategy guide! The worst part about this fetish is that I always
need to get the "official" guide. For some reason, the word "official" in 
front of strategy guide just makes me want that strategy guide over the 
others more. From now on, though, the word "official" isn't going to sound 
so nice in front of strategy guide anymore.
   Just recently I purchased Zelda: The Ocarina of Time. Of course, I had 
to purchase the strategy guide because I've never played a Zelda game where
I haven't had to use a strategy guide. I had three choices and to no big 
surprise, I picked the official one from Nintendo. About two days went by 
and I finally needed some help out of the strategy guide. I opened it up 
for the first time and I was a bit confused because for some reason the 
makers of the guide felt the need to fill the first 20 or so pages with
information that was already in the instruction manual. This didn't bother 
me that much, but when I finally found what I was looking for, the steam 
started coming out of the proverbial ear. 
   To explain what I'm talking about, I'm going to describe where and what 
I was trying to do and then quote a small passage out of the book so you 
can see how frustratingly unhelpful this book really is. Don't worry, this 
won't give away anything about the game because I won't tell you exactly 
what area I was in. Don't be afraid to read on. Anyway, I was in a room 
where there were blades running back and forth across the floor and I 
needed to get to the other side. When I got to the other side I couldn't 
find the exit to the room. There was a block and a ladder at the end of the
room. At the top of the ladder there was what appeared to be the exit, but 
I wasn't sure how to open it. Here's what the book said: "Link faced a room
filled with razor traps along the narrow passages. He jumped into a short 
passage where no blades moved, then waited for another blade to pass before
skipping to the other side. There he pulled a block out of the wall and 
climbed to the exit." This tells me absolutely nothing. First, it talks 
about what the blades looked like (which I left out for your convenience) 
and then says he basically climbed up the ladder and went out the door. I'm
afraid it wasn't that easy for me. I had to spend 30 minutes figuring out 
what to do with a bomb I found (and you need to do something with the bomb, 
mind you) which the book never even mentions. This book even failed to 
explain all the treasure chests in the room. This may not seem to be 
important, but if it's a good strategy guide it will explain and reveal 
everything. 
   There are other things that the book left out, but so I don't spoil the 
game in the process of bashing the book, I'm going to just hope you get the
idea. Zelda: The Ocarina of Time is probably (in my opinion) one of the 
best games of the year, but stay away from the official strategy guide that
comes straight from (you guessed it) "the pros at Nintendo."

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