RPGs: The Best of the Best


   As a huge fan of RPGs, I regularly ask myself (and I'm regularly asked 
by readers) what my favorite RPG of all time is.  I can never think of a 
single answer; I always name several games instead.  While I might not be 
able to pick one game off the top of my head and say that it's my favorite 
RPG overall, I can certainly break it down on a category-by-category basis.
   In this feature, I will rank several awesome RPGs in order from best to 
worst in a wide variety of categories (14, to be exact).  I realize that 
there are plenty of other great RPGs out there that aren't included in this 
feature, namely Final Fantasy 6, Wild Arms, Xenogears, Star Ocean: The 
Second Story (just kidding), Grandia, and Suikoden 2.  However, I couldn't 
possibly include all of those games in this feature or it would be way too 
long.  So I've limited it down to Chrono Trigger, Final Fantasy 7, Lunar, 
and Final Fantasy 8.  At the end of this feature, I'll add up all the 
rankings in order to give each game a final point total.

Character Individuality In Combat
1. Chrono Trigger
2. Lunar
3. Final Fantasy 8
4. Final Fantasy 7
   Each of Chrono Trigger's characters is completely different than all the 
other characters in combat.  Certain characters are better with certain 
kinds of magic, certain characters are stronger or weaker with physical 
attacks, and so on.
   Lunar's character individuality in combat isn't quite at the same level 
as Chrono Trigger's, but it's still much better than FF7 or FF8.  Alex and 
Kyle are great for raw power on offense, Jessica is a great healer, and Mia 
is decent at both attacking and healing.
   Final Fantasy 7 and 8 have pretty much no character individuality in 
combat whatsoever.  Any character can be made any way you want them to be 
simply by transferring Materia or junctions as you please.  The only 
distinguishing characteristics are the limit breaks.  I ranked FF8 ahead of 
FF7 because you can use your limit breaks at any time in FF8 if you have 
low health or the Aura spell, whereas FF7 only lets you do limit breaks 
when your limit meter is full.
    
Boss Battle Difficulty
1. Lunar
2. Chrono Trigger
3. Final Fantasy 8
4. Final Fantasy 7
   Lunar's bosses can be really hard, especially towards the end of the 
game.  You can never put your brain into the proverbial cruise control 
position, because one screw-up could lead to your death.  You have to stay 
on your toes at all times and use radically different strategies in each 
turn, depending on the situation.
   Chrono Trigger's bosses can also be really challenging, but not quite as 
challenging as Lunar's.  I remember feeling like I was in control during 
most of the boss battles in Chrono Trigger, but still feeling like I could 
lose control at any time if I slipped up.
   Final Fantasy 8's bosses aren't very challenging for most of the game, 
and when they are challenging it's not that rewarding when you finally beat 
them.  All you have to do is draw powerful spells repeatedly until you have 
enough (or go to draw points repeatedly until you have enough), and then 
use the powerful spells repeatedly on the hard bosses.  FF8's boss battles 
are way too focused on repetition.
   Most of FF7's boss battles are way too easy.  Sure, the two big weapons 
are insanely tough, but the Ultimate Weapon is a joke, and even Sephiroth 
is easy to beat if you move quickly and don't dilly-daddle around waiting 
for him to kill you.

Ease Of Getting Through Standard Battles
1. Final Fantasy 8
2. Chrono Trigger
3. Final Fantasy 7
4. Lunar
   This is one area where FF8 wins hands-down.  The ability to cast limit 
breaks at any time if you have low health or the Aura spell virtually 
eliminates time spent mindlessly hacking away in standard, tedious battles. 
   Chrono Trigger is also good in this area.  It seems that you're never
too far away from a place where you can restore your Magic Points (or 
you've got plenty of Ethers anyway).  As a result, you can usually use your 
more powerful spells against standard enemies without worrying about having 
nothing left for the bosses.
   Final Fantasy 7 is neither particularly good nor particularly bad in 
this area.  Lunar isn't anywhere near as bad as some other RPGs in this 
area, but it still takes too long to get through standard battles towards 
the middle and end of the game.  There's no quick and easy way out like 
there is in FF8.  You can't use your powerful spells against standard 
enemies very often because MP-restoring items are much rarer in Lunar than 
they are in FF7 or especially Chrono Trigger.
    
Graphics
1. Final Fantasy 8
2. Final Fantasy 7
3. Lunar
4. Chrono Trigger
   Chrono Trigger and Lunar are both old-school RPGs with old-school 
graphics, but Lunar is much prettier thanks to its anime cut scenes and its 
nice facial portraits of characters during dialogue.  FF7 revolutionized 
RPG graphics forever, but FF8 took them to the next level by making the 
characters seem more like real people and less like video game characters.  
The emotion that can be seen in the characters' faces during some of the 
cut scenes in FF8 is a big accomplishment.

Music
   Good music is an important thing for any RPG to have, but I can't rank 
the games' soundtracks as easily as I can rank them in other categories.  
Lunar's music definitely has the widest range (masterfully going from happy 
to sad and vice-versa), but the other three games also have great music in 
their own unique ways.  I really can't rank these games in order from best 
to worst in this category.

Deeper Underlying Theme
1. Lunar 
2. Chrono Trigger
3. Final Fantasy 7
4. Final Fantasy 8
   Lunar definitely takes the cake in this category, with its main enemy 
doing everything he does because he believes that people can't live on 
their own without a higher power intervening.  For much of the game, "The 
Goddess Althena" is used as if they're saying "God."  When the Goddess 
disappears from the everyday lives of the people in the game world, the 
main enemy believes that chaos will ensue if he doesn't step up and rule 
the world.  I also like how rather than just mindlessly killing the 
supposedly evil Vile Tribe, you interact with them in their homeland and 
find that they're being victimized just as much as you are.
   None of the other games covered in this feature come close to Lunar in 
this category.  The character of Marle in Chrono Trigger sends the message 
that you've got to be yourself no matter what, but FF7 and FF8 don't have 
any major deeper underlying themes that I picked up on, except for maybe 
"don't clone stuff" in the case of FF7.

Length
1. Final Fantasy 7
2. Final Fantasy 8
3. Lunar
4. Chrono Trigger
   I realize that it takes different people different amounts of time to 
beat different RPGs.  All I can do is tell you how long it took me to beat 
each of these games.  I played through each of them mostly the same way, 
talking to townspeople at almost every opportunity and doing every side 
quest within reason.
   FF7 wins this category easily, with about 62 hours of gameplay.  Final 
Fantasy 8 and Lunar both took about 50 hours for me to finish.  I ranked 
FF8 higher than Lunar because I still haven't done several hours' worth of 
side quests in FF8, whereas I've done pretty much all there is to do in 
Lunar.  As great as it is, Chrono Trigger is very short, with only about 25 
hours of gameplay in my case.  

Ending
1. Lunar
2. Chrono Trigger
3. Final Fantasy 7
4. Final Fantasy 8
   Sorry if I'm speaking in tongues in this explanation, but I don't want 
to give anything away about any of these games' endings.  Chrono Trigger 
has plenty of great endings, but I still think Lunar's is the best.  
Everything really comes together at the end of Lunar.  It's also really 
nice that you can walk around town in an epilogue of sorts and talk to 
everyone one last time before you finally stop playing the game.
   FF7 and FF8 have endings that are graphically amazing, but creatively 
not-so-amazing.  An RPG ending should ever make you ask yourself, "What the 
hell happened?"  It should always make it very clear what happens.  It 
would be one thing if Square were going to make a true sequel to any of 
their Final Fantasy games with the same characters in a new game, but 
that's not the case.  The endings of FF7 and FF8 are more than likely the 
last you're ever going to see of those characters.  I didn't play FF7 and 
FF8 for a combined 115+ hours just to be left wondering what the heck 
happened at the end.  I also don't want to make an assumption about what 
happened just so I feel like I know, even though I'll never really be sure.

Talking To Townspeople
1. Lunar
2. Final Fantasy 7
3. Chrono Trigger
4. Final Fantasy 8
   Talking to townspeople in RPGs is a matter of two things: Quantity (how 
many there are to talk to) and quality (whether there's actually some 
substance to what they're saying or whether it's just filler).  In both 
quantity and quality, Lunar blows everything else out of the water.  It's 
really that good.  There are always tons of townspeople to talk to, they 
always have something interesting to say, you really get a feel for the 
individual personalities of the townspeople, and your characters actually 
talk back rather than just standing there (as is the case with Chrono 
Trigger).
   The other three games are decent, but unspectacular in this area.  Final 
Fantasy 7 has a decent amount of both quantity and quality, Chrono Trigger 
has good quality but poor quantity, and Final Fantasy 8 isn't particularly 
good in either area.  There are times when you get a feel for the 
personalities of individual townspeople in FF8, but it doesn't happen very 
often.  More often, the townspeople in FF8 are just reflections of what 
life is like in their town, with no unique personalities of their own.

Side Quests/Non-Linearity
1. Chrono Trigger
2. Final Fantasy 7
3. Final Fantasy 8
4. Lunar
   There are absolutely tons of things to do in Chrono Trigger that you 
don't have to do, and there are lots of things in the game that can be done 
out of "proper order."  Not only are there lots of side quests to do, but 
most of them are very interesting and well worth the time and effort it 
takes to complete them.  This can either be because you get a cool item or 
something like that, or just because they're so damn fun.
   There are also plenty of side quests in FF7.  I had a lot of fun 
catching, breeding, and racing chocobos.  It's also nice that it actually 
serves a purpose in the main game since having good chocobos lets you go to 
new places and get items that you wouldn't otherwise be able to get.  There
are also a lot of other optional things to do in FF7.  None of them are 
enthralling on the level of Chrono Trigger's side quests, but none of them 
are really boring or pointless, either.
   Final Fantasy 8's side quests are fairly disappointing.  Most of them 
revolve around either getting a new Guardian Force or a new card, neither 
of which are interesting to me.  There's not much point in going on a long
and difficult side quest just to get a single Guardian Force.  It's very 
possible to beat the game without ever summoning a GF in combat.  Also, 
playing the card game in FF8 seems to disrupt the pace of the game whenever 
I try it.  It's like, "We have to go save the world now before it's too 
late... but first, let's stop off in Timber and play a game of cards!" 
   Lunar also comes up short in this area.  As great as Lunar is, there's 
no denying that it's a very linear game from start to finish.  The only 
optional thing there is to do is collect all the bromides, and even that is 
limited since most of them can only be collected during certain parts of 
the game.

Emotion
1. Final Fantasy 7
2. Lunar
3. Chrono Trigger
4. Final Fantasy 8
   I don't think I can say anything about the emotion in FF7 that hasn't 
already been said before.  The whole scene with Aeris and the events after 
that are the most emotional in any RPG.  Lunar also has a couple of really 
emotional scenes towards the end of the game that are almost on par with 
FF7.
   Chrono Trigger doesn't come close to FF7 or Lunar in this category, but 
you've got to be dead to not feel at least a little bit of emotion when all 
the robots start beating the crap out of Robo.  There's also some emotional 
stuff in there about Frog and Sir Cyrus, plus Lucca's past.
   Final Fantasy 8 never gets too emotional.  When it is a little emotional, 
it's never because of the plot or dialogue, it's because you can see the 
emotion in the characters' faces during some of the cut scenes.  I get the
feeling that Square intended for the space scene to be emotional, but I 
don't think it is.

Establishing Personalities Of Main Enemies
1. Lunar
2. Final Fantasy 7
3. Final Fantasy 8
4. Chrono Trigger
   I don't think any of these games come anywhere near Wild Arms, which is 
the best game I've ever played in this category.  Lunar never really delves 
into the personalities of Xenobia or Royce, but Ghaleon and Phacia are 
explored in-depth.  Not only do you get to know Ghaleon and Phacia, but you 
understand the motivations behind everything they're doing.  They're not 
just mindless, stereotypical enemies saying, "I'm going to destroy the 
world!"
   Square did a great job with Sephiroth in FF7.  As much as I hate him for 
what he did to Aeris, I still can't help but feel sorry for him in a way.  
He learned something about himself that he couldn't handle, and he just 
went crazy.
   I said above that Lunar's enemies aren't just mindless, stereotypical 
enemies saying, "I'm going to destroy the world!"  Well, the main enemies 
in FF8 and Chrono Trigger are (Chrono Trigger's Lavos to a greater extent 
than FF8's main enemy).  They're still imposing enemies, they just don't 
have a lot of personality.

Lovable Characters That Are Never In Your Party
1. Lunar
2. Chrono Trigger
3. Final Fantasy 8
4. Final Fantasy 7
   It's very important to establish the personalities of people that aren't 
in your party in addition to the people that are in your party.  Lunar has 
more lovable NPCs (non-player characters) than every other RPG I've ever 
played combined.  There's Mel, Mia's mother, Laike, Myght, Tempest, the 
training instructor who's always saying something like "Get up, maggot," 
the horny old man in Nanza, all the women who come on to Alex throughout 
the game, the guy with the hilariously broken English in Nanza... the list 
goes on and on.
   Most of Square's games are pretty unspectacular in this area, at least 
when they're compared to Lunar.  Chrono Trigger has some likable NPCs in 
the castle, FF8 has Zone and that other guy who help you on the train near 
the beginning of the game, and FF7 doesn't have anyone that really stands 
out in my mind.

Establishing The Personalities Of Characters In Your Party
1. Lunar
2. Chrono Trigger
3. Final Fantasy 8
4. Final Fantasy 7
   I spent far more time thinking about the rankings for this category than 
I did with all other categories.  This is probably the single most 
important category, so I'm going to double its point values when I add up 
all the rankings.  I'm also writing a lot more about this category than I 
did for any other category.  Ironically, the rankings for this category and 
the previous category are the same, which should tell you something about 
the character development skills of each of the game's development teams.
   I ultimately chose Lunar as #1 because every character in your party is 
excellent except for maybe Nash (and even Nash is still likable at the end 
because of his love for Mia).  Even though Alex is the main character and 
you're in control of him for the entire game, he manages to establish a 
strong personality of his own without making you feel separated from the 
game.  Jessica and Kyle are probably my favorite RPG couple of all time.  
I think I enjoyed the developing relationship between Jessica and Kyle even
more than the game's main relationship of Alex and Luna, and that's saying 
quite a lot.
   Chrono Trigger comes in second place with its diverse cast of characters.  
Robo establishes a human-like personality even though he's a robot.  Also, 
I really like the pride and strength of Frog, and that's saying something 
because he's a freakin' frog.  I also like how Marle always tries to be 
herself instead of being concerned with living up to her royal heritage.  
The only bad thing I have to say about Chrono Trigger's characters is that 
Crono doesn't speak anywhere near as much as he should, especially when 
compared to Alex, Squall, and Cloud.  It's hard to establish your 
personality if you never say anything.
   Both FF7 and FF8 pale in comparison to Lunar and Chrono Trigger in this 
category.  The only really strong characters in FF8 are Squall and Rinoa.  
Squall is afraid to open up to anybody or have feelings for anybody because 
he's afraid of losing someone he loves.  I like how Rinoa doesn't let this 
stop her, and how she "goes after her man."  Their love for each other is 
one of the things that makes FF8 such a great game, but at the same time, 
it doesn't stack up to Lunar's Jessica & Kyle, Alex & Luna, and possibly 
even Nash & Mia.
   Quistis could have been a great character if Square devoted some time to 
how she sacrifices herself and her feelings for Squall so that Squall and 
Rinoa can be happy together, but they never did.  Zell is just like Barret, 
only with no depth (he's still likable; just not a very deep character).  
Nothing is ever really established about Selphie's personality other than 
the fact that she's got a good heart and a bad temper.  Nothing is ever 
established about Irvine's personality other than that he's a lady's man and
he can't handle the pressure of being a sniper.
   FF7 has even more characters than FF8 whose personalities are never 
explored as much as they should be.  I really like Barret since he's so 
outwardly tough and macho, but he still cares about his home life and his 
daughter more than anything.  I also like how Cid is so hilariously hostile 
on the outside, but such a caring person on the inside.
   Everything goes downhill from there in FF7.  Cloud, Aeris, and Tifa are 
all very good characters, but you never really get to know them quite as 
much as you get to know them as much as Alex, Frog, Luna, Robo, Jessica, 
Marle, Kyle, Lucca, Mia, Squall, etc.  Too much time is spent in FF7 
recovering from the last crisis and building up towards the next climactic 
event instead of focusing on good old fashioned character development.  
Vincent seems to be a really cool character, and it's a really a shame that 
his personality isn't explored more.  Nothing is really established about 
Red XIII's motivations other than that he wants to live up to his ancestors' 
legacy.  Yuffie would be a lot more likable if she weren't always stealing 
stuff from you.

   And now, the final point totals.  Each first place finish earned a game 
four points, second place earned it three points, and so on.
1. Lunar with 44 points
2. Chrono Trigger with 36 points
3. Final Fantasy 7 with 31 points
4. Final Fantasy 8 with 29 points

   So there you have it.  Going into this feature, I had a feeling that FF8 
might come in last place, but I had no idea how things would end up between 
Lunar, Chrono Trigger, and FF7.  Never before have I been able to rank 
those three games in order from best to worst, and the only reason I'm able 
to do it now is because I broke it down on a category-by-category basis.  
   Those of you out there who have never played Lunar probably think I'm 
crazy right now.  Believe me, once you've played Lunar for 50 hours like I 
have, you won't think I'm crazy anymore.

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