Nintendo Has Abandoned The N64


   As the war between the Sony PlayStation and the Nintendo 64 goes on, the 
question on a lot of people's minds is: What does Nintendo have planned for 
gamers this fall?  What do they have in store for their millions of loyal 
fans?  What do they have in store for their bitter rival Sony and their 
revitalized competitor Sega?  The surprising answer: Absolutely nothing.
   You may be saying to yourself, "Ivan, what the heck are you talking 
about?  Do the words 'Perfect Dark' mean anything to you?  How about Donkey
Kong 64?  Jet Force Gemini?"  All three of those games are developed not by 
Nintendo, but by their British development house Rare.  As a matter of fact,
Perfect Dark and Jet Force Gemini will supposedly be "self-published" by 
Rare as well.  While Nintendo will more than likely end up taking care of 
all the publishing duties, at the very least those two games will feature 
the Rare name on the packaging much more than past Rare games (and 
rightfully so; Rare has carried Nintendo on their backs for long enough).  
   So, let's ignore for a moment the fact that all of the N64's Big Three 
this holiday season are developed by Rare, not Nintendo.  Let's ignore for 
a moment the fact that Rare, while not quite as bad as Nintendo, is still 
an extremely slow-working company that takes release deadlines about as 
seriously as the 64DD's chances of being released in the US.  Let's assume 
that Donkey Kong 64's November 22 release date will not slip, and Perfect 
Dark's December release date will not slip.  Even if all of these 
assumptions turn out to be true, three games are still not enough for the 
N64 to have a prayer of being competitive with the PlayStation (or the 
Dreamcast) this fall.  Jet Force Gemini looks like the typical "way too 
cute for anyone over the age of nine" game from Rare.  Perfect Dark got a 
very mixed reaction at E3, with some people saying it rocked while others 
were disappointed with its lack of innovation and general "average" 
feeling.  As for Donkey Kong 64, it looks EXACTLY like Banjo-Kazooie.  The 
brainstorming sessions at Rare must have come to this conclusion: "Let's 
just replace the bear with a bunch of monkeys and make new levels!"  
I certainly hope that Rare proves me wrong in the case of Donkey Kong 64, 
but the overwhelming opinion at E3 was that it's a glorified Banjo-Kazooie 
re-release.  As for Nintendo's claims that Donkey Kong 64 will out-sell 
Zelda, that's just their way of telling us that DK 64 is 1999's Honorary 
Game That Nintendo Is Going To Shove Down Our Throats More Than All Their 
Other Games Combined.  Sometimes this game is good enough to warrant such 
promotion (Zelda 64), but sometimes it's not (Diddy Kong Racing).
   Regardless of how good or bad Rare's trio of N64 games turns out to be, 
the fact remains that Nintendo itself has practically abandoned the N64.  
The only notable games they are developing for it this year are Pokemon 
Snap (running around taking a bunch of pictures isn't my idea of fun in 
real life, much less in a video game) and Pokemon Stadium (COUGH, cash-in,
COUGH).  And if Nintendo doesn't support the N64, who will?  Certainly not 
third-party developers, that's for sure.  The N64's third-party support is 
horrible, and it's only getting worse as more and more companies dedicate 
more and more resources to the Dreamcast and PlayStation 2.
   In addition to abandoning the N64 in the game department, Nintendo has 
no aggressive marketing campaign to get the system back into the minds of 
gamers (it doesn't have much of any marketing campaign, for that matter).  
The cheesy and dry "Get N Or Get Out" slogan sucked when it was first 
introduced, the fact that it hasn't been replaced by something better in 
all this time is just embarrassing.
   It makes sense that Nintendo doesn't want its next system, Project 
Dolphin, to be a software-starved piece of crap like the N64, so naturally,
they want to scale back on N64 development to make room for more Dolphin 
development.  However, it's one thing to get a head start developing games 
for your next system, and it's another thing entirely to abandon your 
current system.
   The N64's games (and sales) have been stagnant for quite some time.  The 
system clearly needs something to boost excitement for the system, and it 
needs it right now.  A mass-market $99 price point could be that excitement
booster, but instead it appears that Nintendo is holding out until closer 
to the Dreamcast's launch to drop the price.  Here again, it's one thing to
want to hurt a major competitor, but it's another thing to do it at your 
own expense.
   Nintendo also made a mistake by jumping the gun and announcing Project 
Dolphin early.  Nintendo was clearly jealous of Sega and Sony's growing 
mindshare.  Everyone was talking about Sega's next-generation system, 
everyone was talking about Sony's next-generation system, and no one was 
talking about Nintendo's next-generation system because it's still at least 
two years off.  Nintendo was clearly desperate for attention.  While they 
did get a lot of it at E3 because of the Dolphin announcement, announcing 
your next system when your current system hasn't even been out for three 
years is just plain stupid.  As if Sony weren't already driving enough 
nails into the Nintendo 64's coffin, Nintendo itself just added a few more.
   And for those of you who think that Project Dolphin will actually be 
released in the US before the end of next year, I'm willing to sell you to 
the Brooklyn Bridge.  Just send me $5,000 and the bridge is yours.  
Seriously, Nintendo is notorious for announcing extremely premature release
dates in the hopes that some idiot somewhere will decide to wait a year and
buy Nintendo's next system instead of buying another system today.  Just how 
stupid does Nintendo think the game-buying public is?  Nintendo's 
originally announced 1995 release date for the N64 didn't stop people from
buying PlayStations, and Nintendo's proposed 2000 release date for Project
Dolphin won't stop people from buying Dreamcasts.  If anything, the 
backlash that comes when you delay products for years at a time out-weighs 
the benefits of easily fooled gamers waiting to buy Nintendo's next system.
   When Project Dolphin is eventually released, it could revolutionize the 
video game world and take Nintendo back to the market-leading status it 
once enjoyed.  But until then, Nintendo can either flourish as a solid 
second-place company behind Sony, or they could become a joke like Sega was
towards the end of the Saturn's life cycle.  It is up to Nintendo to 
determine which one of these two scenarios will take place.

Send your thoughts on this issue to ivan@mastergamer.com

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